Football

FOOTBALL CAMERA 1 – HIGH LEFT 25 YD LINE

GAME CAMERA: VERBAL CUE (1 IS GAME)
  • FRAMING INCLUDE DEEPEST RUNNING BACK AND DEFENSIVE FRONT 7 AND ESTABLISH ALL RECEIVERS IN FRAME AT START OF PLAY. PUSH PAST HIGH OR LOW RECEIVERS ON SNAP.
  • END OF PLAY PUSH IN BUT LEAVE ROOM (NO DRASTIC PUSH TIGHT)
  • WHITE HAT FRAME REF KNEES UP. ON YOUR SIDE OF FIELD AFTER I CUT OFF OF YOU. ON DEAD BALL (FALSE START) PUSH ON AIR TO REF (WHITE HAT)
  • MEASUREMENTS BRING OUT CHAINS. TIGHTEN TO MARKER, KEEP REF IN FRAME
  • TOUCHDOWN STAY WITH TD SCORER THROUGH THE BREAK
PIT: VERBAL CUE (2 IS GAME LEFT)
  • OFFENSIVE AND DEFENSIVE LINE IS FOCUS- INCLUDE QB AT ALL TIMES
  • STAY ON QB ON PASS PLAY. PROTECT, PROTECT, PROTECT!!!
  • IF QUICK DUMP TO RB- GO WITH PLAY ONLY IF QB IS SAFE
  • PUSH TO QB TIGHT ON SACKS OR HARD HITS
  • ON HAND OFF FOLLOW RUNNING BACK WHEN HE BREAKS THROUGH THE LINE
RECEIVER ISO: VERBAL CUE (3 IS GAME OR 2 IS GAME RIGHT)
  • GO WITH ODDS (3 RECEIVERS AS OPPOSED TO 1 HIGH) OR ISO IF REQUESTED
  • STAY WITH ALL WR’S AS LONG AS YOU CAN THEN GO WITH THE DEEP ROUTE
  • ALWAYS SHOW THE DB COVERING WITH ISO
PUNTS:
  • KICKING AWAY FROM YOU SET RETURNER (RELATIVE TO YARD LINE)
  • KICKING TOWARDS YOU SET PUNTER (HEAD TO TOE TO START)
FIELD GOALS: (HEAD HUNT ON EXTRA POINTS)
  • KICKING RIGHT END ZONE TIGHT PIT MIDDLE RUSH FOR JUMPERS
  • KICKING LEFT END ZONE. BRING KICKER OUT THEN PXP FOR FAKE/BLOCK
KICK OFFS:
  • KICKING AWAY FROM YOU SET RETURNERS
  • KICKING TOWARD YOU HIGH COVERAGE TEAM. START WITH KICKER IN FRAME
  • ON SIDE KICK- FAR SIDE COACH
HAIL MARY PASS/LAST PLAY ATTEMPT:
  • THROWN AWAY FROM YOU RECEIVER BUNCH ISO
  • THROWN TOWARD YOU FAR SIDE COACH (IF NOT GAME)
REPLAY REVIEW:
  • KEY PLAYERS INVOLVED IN PLAY OR FAR SIDE COACH
LISTEN TO ANNOUNCERS!!! FINISH THE PLAY 3 SEC BEFORE WHIPPING SOMEWHERE ELSE!!!

FOOTBALL CAMERA 2 – HIGH NORTH 45 YD LINE

GAME CAMERA: VERBAL CUE (2 IS GAME LEFT OR 2 IS GAME RIGHT)
  • FRAMING INCLUDE DEEPEST RUNNING BACK AND DEFENSIVE FRONT 7 AND ESTABLISH ALL RECEIVERS IN FRAME AT START OF PLAY. PUSH PAST HIGH OR LOW RECEIVERS ON SNAP.
  • END OF PLAY PUSH IN BUT LEAVE ROOM (NO DRASTIC PUSH TIGHT)
  • WHITE HAT FRAME REF KNEES UP. ON YOUR SIDE OF FIELD AFTER I CUT OFF OF YOU. ON DEAD BALL (FALSE START) PUSH ON AIR TO REF (WHITE HAT)
  • MEASUREMENTS BRING OUT CHAINS. TIGHTEN TO MARKER, KEEP REF IN FRAME
  • TOUCHDOWN STAY WITH TD SCORER THROUGH THE BREAK
PIT: ALWAYS PIT-WHEN NOT GAME CAM
  • OFFENSIVE AND DEFENSIVE LINE IS FOCUS- INCLUDE QB AT ALL TIMES
  • STAY ON QB ON PASS PLAY. PROTECT, PROTECT, PROTECT!!!
  • IF QUICK DUMP TO RB- GO WITH PLAY ONLY IF QB IS SAFE
  • PUSH TO QB TIGHT ON SACKS OR HARD HITS
  • ON HAND OFF FOLLOW RUNNING BACK WHEN HE BREAKS THROUGH THE LINE
RECEIVER ISO: NEVER RECEIVER ISO UNLESS ASKED TO GIVE UP PIT
  • GO WITH ODDS (3 RECEIVERS AS OPPOSED TO 1 HIGH) OR ISO IF REQUESTED
  • STAY WITH ALL WR’S AS LONG AS YOU CAN THEN GO WITH THE DEEP ROUTE
  • ALWAYS SHOW THE DB COVERING WITH ISO
PUNTS:
  • ALWAYS PLAY BY PLAY- NO TIGHT BALL IN AIR FOLLOW PLAYERS DOWN THE FIELD
FIELD GOALS:
  • FAR SIDE COACH REACTION
KICK OFFS:
  • ALWAYS PLAY BY PLAY- NO TIGHT BALL IN AIR FOLLOW PLAYERS DOWN THE FIELD
HAIL MARY PASS/LAST PLAY ATTEMPT:
  • PLAY BY PLAY OR FAR SIDE COACH/STAR PLAYER REACTION (IF NOT GAME)
REPLAY REVIEW:
  • REFEREE TIGHT
LISTEN TO ANNOUNCERS!!! FINISH THE PLAY 3 SEC BEFORE WHIPPING SOMEWHERE ELSE!!!

FOOTBALL CAMERA 3 – HIGH RIGHT 35 YD LINE

GAME CAMERA: VERBAL CUE (3 IS GAME)
  • FRAMING INCLUDE DEEPEST RUNNING BACK AND DEFENSIVE FRONT 7 AND ESTABLISH ALL RECEIVERS IN FRAME AT START OF PLAY. PUSH PAST HIGH OR LOW RECEIVERS ON SNAP.
  • END OF PLAY PUSH IN BUT LEAVE ROOM (NO DRASTIC PUSH TIGHT)
  • WHITE HAT FRAME REF KNEES UP. ON YOUR SIDE OF FIELD AFTER I CUT OFF OF YOU. ON DEAD BALL (FALSE START) PUSH ON AIR TO REF (WHITE HAT)
  • MEASUREMENTS BRING OUT CHAINS. TIGHTEN TO MARKER, KEEP REF IN FRAME
  • TOUCHDOWN STAY WITH TD SCORER THROUGH THE BREAK
PIT: VERBAL CUE (2 IS GAME RIGHT)
  • OFFENSIVE AND DEFENSIVE LINE IS FOCUS- INCLUDE QB AT ALL TIMES
  • STAY ON QB ON PASS PLAY. PROTECT, PROTECT, PROTECT!!!
  • IF QUICK DUMP TO RB- GO WITH PLAY ONLY IF QB IS SAFE
  • PUSH TO QB TIGHT ON SACKS OR HARD HITS
  • ON HAND OFF FOLLOW RUNNING BACK WHEN HE BREAKS THROUGH THE LINE
RECEIVER ISO: VERBAL CUE (1 IS GAME OR 2 IS GAME LEFT)
  • GO WITH ODDS (3 RECEIVERS AS OPPOSED TO 1 HIGH) OR ISO IF REQUESTED
  • STAY WITH ALL WR’S AS LONG AS YOU CAN THEN GO WITH THE DEEP ROUTE
  • ALWAYS SHOW THE DB COVERING WITH ISO
PUNTS:
  • KICKING AWAY FROM YOU SET RETURNER (RELATIVE TO YARD LINE)
  • KICKING TOWARDS YOU SET PUNTER (HEAD TO TOE TO START)
FIELD GOALS: (HEAD HUNT ON EXTRA POINTS)
  • KICKING RIGHT END ZONE TIGHT PIT MIDDLE RUSH FOR JUMPERS
  • KICKING LEFT END ZONE. BRING KICKER OUT THEN PXP FOR FAKE/BLOCK
KICK OFFS:
  • KICKING AWAY FROM YOU SET RETURNERS
  • KICKING TOWARD YOU HIGH COVERAGE TEAM. START WITH KICKER IN FRAME
  • ON SIDE KICK- FAR SIDE COACH
HAIL MARY PASS/LAST PLAY ATTEMPT:
  • THROWN AWAY FROM YOU RECEIVER BUNCH ISO
  • THROWN TOWARD YOU FAR SIDE COACH (IF NOT GAME)
REPLAY REVIEW:
  • KEY PLAYERS INVOLVED IN PLAY OR FAR SIDE COACH
LISTEN TO ANNOUNCERS!!! FINISH THE PLAY 3 SEC BEFORE WHIPPING SOMEWHERE ELSE!!!

FOOTBALL CAMERA 4 – HIGH END ZONE RIGHT

PLAY BY PLAY:
  • FRAMING OFF. AND DEF. LINE END TO END. LEAVE BREATHING ROOM. INCLUDE ANY THREAT TO QB MOVING IN ON OUTSIDE! IF SLOT RECEIVER IS IN CLOSE YOU CAN INCLUDE HIM TO START.
HEAD HUNTING:
  • DO NOT WHIP OFF RIGHT WHEN PLAY ENDS!!! AT PLAYS END LET YOUR ASSIGNMENT FINISH WITH PAD FOR REPLAY. HEAD HUNT PLAYERS INVOLVED IN PLAY COMING BACK TO HUDDLE. NEAR SIDE COACHES/SUBSTITUIONS/BENCH
KICKOFFS:
  • ALWAYS PLAY BY PLAY. NO TIGHT BALL IN AIR. FOLLOW PLAYERS DOWN THE FIELD. SAME FOR ONSIDE KICKS.
PUNTS:
  • ALWAYS PLAY BY PLAY. NO TIGHT BALL IN AIR. FOLLOW PLAYERS DOWN THE FIELD. DON’T NEED TO INCLUDE THE OUTSIDE GUNNERS.
FIELD GOALS:
  • ALWAYS FRAME BOTH UPRIGHTS AT START (DOESN’T HAVE TO BE ENTIRE GOAL POST). KEEP BALL IN CENTER OF YOUR FRAME. DON’T LET THE BALL GO OUT OF THE TOP OF YOUR FRAME!!! TILT DOWN AND SLOW PUSH TOWARD OFFICIALS UNDER GOAL POST THEN WAIT FOR ME TO CUT OFF.
EXTRA POINTS:
  • ALWAYS BE READY!!! AFTER TD- SELL 1 CROWD SHOT ONLY. THEN GET BACK IN PLACE FOR EXTRA POINT ATTEMPT (NEED TO SEE HOW MUCH TIME I HAVE).
REPLAY REVIEW:
  • NEAR SIDE COACH
  • NEAR SIDE COACH OR NEAR SIDE KEY PLAYER INVOLVED IN PLAY
COACHES BOOTH:
  • IDENTIFY HOME AND VISITOR COACHES BOOTH
  • IDENTIFY REPLAY BOOTH
GAME END:
  • FOLLOW COACHES OUT ON FIELD FOR HANDSHAKE
LISTEN TO ANNOUNCERS!!! FINISH THE PLAY 3 SEC BEFORE WHIPPING SOMEWHERE ELSE!!!

FOOTBALL CAMERAS 5 & 6 – LOW END ZONE

GAME COVERAGE:
  • BALL COMING TOWARDS YOU- QB TIGHT AT START OF PLAY. THEN TIGHT PLAY BY PLAY. LOW WR ISO AT TIMES IF ASKED FOR.
  • BALL GOING AWAY- TIGHT DEFENSIVE FACES TO START. THEN TIGHT PLAY BY PLAY. KEEP OUTSIDE THREATS TO QB IN FRAME WITH QB TO START. TIGHT DEFENSIVE ISO WHEN ASKED.
HEAD HUNTING:
  • END OF PLAY BRING BACK PLAYER THAT MADE BEST PLAY TO HUDDLE. GREAT CATCH GO WR/ PASS BREAKUP GO WITH DEFENDER. GO WITH DEFENDER REACTION COMING AT YOU AFTER SACK OR GREAT STOP. HELP WITH NEARSIDE COACHES OR PLAYERS. RESET SHOTS BETWEEN PLAYS. START WIDE AND PUSH TO LINE OF SCRIMMAGE.
KICKOFFS
  • KICKING TOWARD CAMERA- SET KICKER INCLUDE BALL BEFORE HE KICKS
  • KICKING AWAY- RETURN MAN, THEN PLAY BY PLAY
  • ONSIDE KICKS- TIGHT BALL OR NEAR SIDE REACTS
  • AFTER KICKS- BRING NEW OFFENSE/QB ONTO THE FIELD
PUNTS:
  • KICKING TOWARD CAMERA- TIGHT LINE WITH PUNTER FOR BLOCK.
  • KICKING AWAY- TIGHT LINE WITH PUNTER. STAY WITH PUNTER TO PROTECT.
  • AFTER KICK- BRING NEW OFFENSE/QB ONTO THE FIELD
FIELD GOALS:
  • KICKING TOWARD CAMERA- SET KICKER TIGHT FACE
  • IF LAST MINUTE FG- THEN NEARSIDE COACH REACTION
  • KICKING AWAY- TIGHT SNAP, HOLD, KICK- GO WITH BALL INCLUDE UPRIGHT
  • END OF GAME- NEARSIDE COACH
HAIL MARY PASS:
  • COMING TOWARD YOU- PLAY BY PLAY
  • GOING AWAY- QB PROTECT
REPLAY REVIEW:
  • NEAR SIDE COACH OR PLAYERS INVOLVED
LISTEN TO ANNOUNCERS!!! FINISH THE PLAY 3 SEC BEFORE WHIPPING SOMEWHERE ELSE!!!

FOOTBALL CAMERAS 7 & 8 – HAND HELD

GAME COVERAGE:
  • PLAY BY PLAY- NO TIGHT BALL IN AIR- GET TO WR/DB TO SEE POSITIONING
  • INSIDE 35- ALWAYS BE ON GOAL LINE- DEFINITIVE LOOK
  • INSIDE OWN 10- GOAL LINE IN CASE OF SACK OR TURNOVER
  • GOAL LINE ON PUNTS DEEP IN ZONE
REDZONE AND HAIL MARY/LAST PLAY ATTEMPT:
  • ON GOAL LINE!!!
  • DEFINITIVE GOAL LINE IS A MUST
HEAD HUNTING:
  • TIGHT PICTURES, FIELD, BENCH, CROWD, CHEERLEADERS
KICKOFFS:
  • BENCH PICTURES COMING OUT OF BREAK
  • NEW OFFENSE COMING ON THE FIELD FROM YOUR SIDELINE
PUNTS:
  • BENCH REACTIONS OR NEW OFFENSE COMING ON THE FIELD
  • IF GOING TO BREAK, COLOR SHOTS- CROWD, CHEERLEADERS, BAND
FIELD GOALS:
  • IF 30 PLUS YD- UNDERNEATH GOAL POST- PLAY BY PLAY
  • FOLLOW BALL AND TILT DOWN TO SEE OFFICIALS CALL
  • IF EASIER KICK- BENCH- KEY PLAYERS INVOLVED IN DRIVE
  • NEVER NEED YOU UNDER GOAL POST ON EXTRA POINTS- WORK BENCHES
REPLAY REVIEW:
  • BEST BENCH PICTURES OR HUDDLE
HALF TIME:
  • STAY IN POSITION FOR LAST PLAY AND THEN FIND REPORTER AT DESIGNATED COACH INTERVIEW SPOT FOR EITHER TEAM IF ON YOUR SIDE
GAME END:
  • WHEN CLEAR OF PLAY- FIND SIDELINE REPORTER AT INTERVIEW POSITION IF ON YOUR SIDE
LISTEN TO ANNOUNCERS!!! FINISH THE PLAY 3 SEC BEFORE WHIPPING SOMEWHERE ELSE!!!