Diamond Sports

GAME COVERAGE:
  • LEFT HANDED BATTERS
  • FRAME HEAD-TO-TOE WITH PUSH FOR FIRST ID
  • HEAD-TO-TOE DURING PITCHES
  • WAIST UP BETWEEN PITCHES
  • RIGHT HANDED BATTER, COVER PICK OR STEAL
  • INCLUDE BASES ON RUNNERS
  • OFFENSIVE HERO ON A SINGLE, DOUBLE, RBI, OR BUNT
  • LEAD RUNNER WHEN RIGHTY BATTER AT PLATE
  • RIGHTY BATTER: SHAG BALL IF NO ONE ON BASE
  • PITCHER COMING OFF TO NEARSIDE DUGOUT
  • CROSS SHOOT COACH FOR INTERVIEWS

BASEBALL CAMERA 2 (HIGH HOME)

GAME COVERAGE:
  • ALL BASES IN FRAME/BALL FOLLOW
  • PULL WIDE THEN SLOW PUSH TO SET DEFENSE
  • STEALS: KEEP RUNNER AND BALL IN FRAME
  • INCLUDE UMPIRE ON CALLS AT ANY BASE
  • RIGHTY BATTER SWING APPEALS: 1st BASE UMPIRE
  • LEFTY BATTER SWING APPEALS: 3rd BASE UMPIRE
  • PITCHER TIGHT BETWEEN PITCHES
  • SHAG STORYLINES BETWEEN PITCHES
  • SHAG FOUL BALLS, “HOT AIR BALLOON EFFECT”
  • WIDE BALL FOLLOW ON CONTACT
  • WHEN BALL COMES BACK TO INFIELD, COVER HOME PLATE

BASEBALL CAMERA 3 (HIGH THIRD)

GAME COVERAGE:
  • INITIALLY WIDE, TIGHTEN BALL FOLLOW ON CONTACT
  • PRIMARY DEFENSIVE SHAG
  • FRAME INFIELD, PUSH TO BALL ON CONTACT
  • RIGHT-HANDED BATTER: COVER PICK OR STEAL
  • TIGHT ON DEFENSIVE HERO OR GOAT
  • SET BASE RUNNERS
  • SHOOT COLOR ON HOMERUNS

BASEBALL CAMERA 4 (CENTERFIELD)

GAME COVERAGE:
  • INCLUDE MOUND AND BATTERS BOX
  • FOLLOW BATTER TO 1st BASE ON A WALK
  • PUSH TO PICHER ON STRIKEOUTS
  • PUSH TO PITCHER ON BATTER BALLS
  • ZOOM OUT ON BATTER BALL UP THE MIDDLE
  • PULL RAPIDLY TO REVEAL A STEAL OF 2nd BASE
  • SET THE RUNNER AT 2nd BASE ONLY AT EACH NEW BATTER

BASEBALL CAMERA 5 (LOW FIRST)

GAME COVERAGE:
  • RIGHT HANDED BATTERS
  • HEAD-TO-TOE WITH PUSH MOVE FOR FIRST ID
  • HEAD-TO-TOE DURING PITCHES, WAIST UP BETWEEN
  • LEFT HANDED BATTER, COVER PICK OR STEAL
  • OFFENSIVE HERO ON A TRIPLE
  • LEAD RUNNER WHEN LEFTY BATTER AT THE PLATE
  • LEFTY BATTER: SHAG BALL IF NO ONE ON BASE
  • PITCHER COMING OFF TO NEARSIDE DUGOUT
  • CROSS SHOOT COACH FOR INTERVIEWS
  • SCORE ALL RUNNERS!!! INCLUDE BASES ON RUNNERS
  • MAKE THE SWITCH ON RUNNERS COMING HOME

BASEBALL CAMERA 6

BASEBALL CAMERA 7 (TIGHT CENTERFIELD)

GAME COVERAGE:
  • WAIST UP ON BATTER BETWEEN PITCHES
  • HEAD-TO-TOE ON BATTER DURING PITCHES OR
  • WAIST UP ON PITCHER WITH MOVE TO HOMEPLATE
  • STAY WITH BATTER ON STRIKEOUTS
  • WALK UP ON NEW BATTERS
  • FOLLOW BATTER AFTER CONTACT
  • ON HOMERUNS, PULL AS BATTER APPROACHES 2nd BASE
  • LISTEN TO ANNOUNCERS FOR COLOR BETWEEN PITCHES

BASEBALL CAMERA 8